Forum Discussion
Phandolina
4 years agoHonored Guest
Is Meta Avatars compatible with Photon Fusion?
Are you using Meta Avatars and Photon Fusion? I have seen sample projects using Photon Pun, but none that use Fusion. I have tried using the docs and adding Meta Avatars to my existing Fusion project, but everything stops compiling once I add the Oculus Integration Package. If you have samples or insights, it would be a huge help.
Thanks!
1 Reply
- danieljharrisExplorer
Here is a script I created for Meta Avatars + Photon Fusion, hope it helps:
using Fusion; using UnityEngine; using System.Collections.Generic; using Oculus.Avatar2; public class NetworkAvatar : NetworkBehaviour { [SerializeField] public OvrAvatarEntity Avatar; [SerializeField] public bool isLocal = true; private float cycleStartTime_Local = 0; private float intervalToSendData_Local = 0.08f; private List<byte[]> streamedDataList_Remote = new List<byte[]>(); void LateUpdate() { if (isLocal) LocalLateUpdate(); } void Update() { if (!isLocal) RemoteUpdate(); } #region Local Functions private void LocalLateUpdate() { float elapsedTime = Time.time - cycleStartTime_Local; if (elapsedTime <= intervalToSendData_Local) return; RecordAndSendStreamData(); cycleStartTime_Local = Time.time; } void RecordAndSendStreamData() { byte[] bytes = Avatar.RecordStreamData(Avatar.activeStreamLod); if (bytes == null) return; RPC_ReceiveStreamData(bytes); } #endregion #region Remote Functions [Rpc(RpcSources.All, RpcTargets.All, InvokeLocal = false)] public void RPC_ReceiveStreamData(byte[] bytes) { streamedDataList_Remote.Add(bytes); } private void RemoteUpdate() { if (streamedDataList_Remote.Count == 0) return; byte[] firstBytesInList = streamedDataList_Remote[0]; if (firstBytesInList != null) { Avatar.ApplyStreamData(firstBytesInList); } streamedDataList_Remote.RemoveAt(0); } #endregion }
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