Forum Discussion
alejandro_casta
7 years agoExpert Protege
Is Oculus thinking to solve nausea problems or the player colliding with objects around them?
Hi Since that I am developing with Rift and Go ( and hopefully that I also can get the Quest asap) and there are 2 big problems that I think humble that should to fix to do a more VR Nice and Immersi...
IanSharar22
7 years agoProtege
alejandro.castan.503 said:
Hi JacksonGordon
First, thanks for answer me about this topic
I agree with you that developers to try to fix some nausea problem but humble I do not think that we can fix that the player can move around without colliding with walls or others objects near of them, for it, Would not it be better if Oculus could help us and add an add-on that fixes both problems at the same time? Please let me know your opinion about it. Thanks
Oculus has the guardian system which stops you from running into things. Have you used a Rift? It basically forces you to setup the guardian system lol. Though I often have to tell people "hey, you see that blue grid coming up? thats a wall. don't go any further" and they're like "oh, okay" lol, I thought it'd be obvious, but maybe not.
As for nausea, honestly most of those problems have been solved. I think now its just certain people feel it, most don't, unless the game makes it happen. For example my game does for a lot of people, cause its fast and free movement. but that's why under experience it says "intense" because it's not for everyone. It doesn't bother me, for example, I love it.
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