Forum Discussion
eelkefolmer
8 years agoHonored Guest
Locomotion technique that integrates best with positional tracking
Most people agree that natural walking using positional tracking offers the highest presence while not causing any vection-induced VR sickness. But because tracking space is limited, users need to swi...
tkdHayk
8 years agoProtege
Do you know how to make an Oculus Avatar with thumbstick locomotion? I have it working like so:
OVRPlayerController
OVRCameraRig
Tracking Space
OVRLocalAvatar
except for one problem: As the player physically moves, the OVRPlayerController does not move with it, which essentially means you can walk away from your own body. How can I keep the OVRPlayerController following my OVRCameraRig?
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