Forum Discussion
Anonymous
7 years agoLOD in .glb - physics - interactive items and Oculus home facebook group
Hi , after stuying the Kronos gltf format page and oculus dev support page i stilll can t figure how to implement LOD that i see working on official Oculus items . Any hint would be awesome . I m ex...
WeberEInc
5 years agoHonored Guest
@Gregos - your post implies to me that you were successfully able to create objects in some editor (perhaps Blender or Medium) that exports objects in glb format including animations (translate/rotation/scaling) but discovered no support for skinning or gravity as of that time (approx. 1.5 years ago). Here are my questions:
1) Which object creation editor were you using at the time and are you still using the same one or a different one today (2021)?
2) Do you know if Medium by Adobe supports animation expression before exporting to Oculus home?
3) Was skinning or gravity ever implemented yet?
4) Does anyone from Oculus reply on these forums or is it strictly community only?
5) I’d like to visit your home. What is its public ‘address’?
Thanks in advance!
- Ed
1) Which object creation editor were you using at the time and are you still using the same one or a different one today (2021)?
2) Do you know if Medium by Adobe supports animation expression before exporting to Oculus home?
3) Was skinning or gravity ever implemented yet?
4) Does anyone from Oculus reply on these forums or is it strictly community only?
5) I’d like to visit your home. What is its public ‘address’?
Thanks in advance!
- Ed
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