Forum Discussion
Pyrosteve36
8 years agoHonored Guest
Looking to develop my first experience in Oculus need some guidance
Hi everyone, I am going to learn how to create an experience in Oculus, and wanted my first project to be similar to how Fantasyth works. So my questions are: 1. To create the environment and ...
deftware
8 years agoExpert Protege
Looks like the Demoscene got their hands on VR.
You can create camera motion using a lot of different methods, be it by applying a translation to the modelview matrix manually, or by using an existing engine.
You can also create all the effects manually using vertex/fragment shaders, or a single fragment shader that just raymarches and/or raytraces against distance field functions. No engine required, but I'm sure you could use an engine to do it as well.
Lastly, you don't need to pay for a professional 3D package like Maya or 3DS Max. I use Blender, which is completely free, and just as capable. There are tons of tutorials for it on YouTube.
Good luck.
You can create camera motion using a lot of different methods, be it by applying a translation to the modelview matrix manually, or by using an existing engine.
You can also create all the effects manually using vertex/fragment shaders, or a single fragment shader that just raymarches and/or raytraces against distance field functions. No engine required, but I'm sure you could use an engine to do it as well.
Lastly, you don't need to pay for a professional 3D package like Maya or 3DS Max. I use Blender, which is completely free, and just as capable. There are tons of tutorials for it on YouTube.
Good luck.
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