Forum Discussion
Anonymous
4 years agoMeta Avatars: how to feed custom input?
Hi, I'm prototyping with the new Meta Avatars system and am using the SampleAvatarEntity script to instantiate fake avatars. I'd like to replay head pose, controller states, and/or hand states (p...
Viconthebeach
2 years agoProtege
I am trying to get the same result, a simple avatar static pose, but even using your code (who seems to work for you) I still get the CameraRig tracking overriding my custom pose. Everythings fine in Play mode but when running on headset it still takes input from the CameraRig, ignoring the custom trackingState.
I'm going mad with it for a couple of days now, I also did try using the FilterInput trick explained here without success https://developer.oculus.com/documentation/unity/meta-avatars-custom-input-handling/
Do you have an idea on what 's possibly going wrong?
Ludwan93
2 years agoExplorer
Did you manage to find a workaround for this?
I'm having the exact same issue. Whenever I have hand-tracking enabled it overrides the custom pose.
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