pawciut
2 years agoExplorer
Metahuman crashes Unreal Engine in VR Preview for Quest 3
Hello,
Maybe someone had this problem with metahuman and have found a solution?
1. I have a scene that is working on Quest3 build and also in VR Preview mode.
2. I've downloaded and added metahuman I've created.
3. I've enabled all the necessary plugins and compiled shaders.
4. I've dragged downloaded metahuman blueprint into the scene.
5. I'm running VR Preview and then Unreal Engine crashes*
*When i package game for Quest3 and run from device it works.
EDIT: I'm using UE 5.3.2 and MetaXR v60
Last log entries
[2023.12.29-10.11.28:819][277]LogOnline: OSS: Created online subsystem instance for: :Context_2
[2023.12.29-10.11.28:859][277]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2023.12.29-10.11.28:862][277]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2023.12.29-10.11.28:889][277]vr.PixelDensity = "1"
[2023.12.29-10.11.28:894][277]PIE: Server logged in
[2023.12.29-10.11.28:896][277]PIE: Play in editor total start time 0,422 seconds.
[2023.12.29-10.11.28:899][277]LogWindows: WindowsPlatformFeatures enabled
[2023.12.29-10.11.28:948][277]LogRenderer: Warning: Resizing VR buffer to 4128 by 2240
[2023.12.29-10.11.28:960][277]LogHMD: Allocating Oculus 4128 x 2240 depth rendertarget swapchain
[2023.12.29-10.11.29:011][277]LogWindows: Error: appError called: Assertion failed: !EnumHasAnyFlags(TextureDesc.Flags, ETextureCreateFlags::RenderTargetable | ETextureCreateFlags::ResolveTargetable) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp] [Line: 529]
[2023.12.29-10.11.29:011][277]LogWindows: Windows GetLastError: The operation completed successfully. (0)
callstack from crash:
UnrealEditor_D3D12RHI
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
I'll try to install debugging symbols for engine and test again