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Jimmyd314's avatar
Jimmyd314
Honored Guest
1 year ago

MRUK not found despite it being created...?

I'm currently using Quest 3 v62 (now v63) and Unity 2022.3.10f1.

Working on a random spawn mechanic in the MR environment where objects can spawn on the ceiling. The feature worked fine when I tested it on Unity Playtest, but once I built it on the standalone Q3 (or simply hooked it up with a quest link), the scene could no longer be implemented. The room setup does indicate that I have my tables and walls, but there's no ceiling. I presume the Spatial data didn't transfer properly (I did write a script to grant permission to Q3 for spatial data, and clicked the Permission Requests On Startup)

I have no idea where it all went south. Any ideas?

2 Replies

  • I don't have an answer, but are you using MRUK, and have you arrived at any solution after posting this?

    • Jimmyd314's avatar
      Jimmyd314
      Honored Guest

      In case ppl are still looking for answers... I have the solution to the answer, kinda.

      https://discussions.unity.com/t/mruk-scene-api-spawn-item/940470/7

      If you are building MRUK with Effect Mesh, you need to check the "collider" box so it will assign the mesh colliders to respective Mesh Collider items.

      I'm currently doing it by calling another method (yes, meta build YET another approach) "Anchor Prefab Spawner" where you can do similar things. I built a custom collider and obj so I have more leverage over what I'm instantiating and adjusting. If you want to know more about it, you can DM me, but it ultimately works the same as the "collider" check box for Effect Mesh.

      Note. You still need to have MRUK in the scene regardless