Forum Discussion
DemonGamesLab
6 years agoProtege
Oculus Custom Hands - Stutter
I am trying to implement custom hands, for some reason it stutters / lags. I set the frame time to 90fps which helps a bit but still way too laggy. I have searched online for a long time and can not ...
Stacklucker
6 years agoExplorer
Is there still no solution for this problem? I am experiencing the same stutter/jittery movement problems for my hands, grabbed objects and interestingly enough for any objects that follow the Anchors in OVRCameraRig (more precisely, I have some objects follow my CenterEyeAnchor and they experience the same jittery movement, even though the movement is (supposed to be) smoothed out with the smoothdamp function)
This leads me to believe the problem lies somewhere within the OVRCameraRig...? I am currently using a rift S and have set the time in the physic setting to 1/80 (experienced the same problem before on the rift with 1/90).
I also noticed one more interesting boolean option in the OVRCameraRig script on the OVRCameraRig game object, called "Use Fixed Updates For Tracking". Well, it does exactly what it sounds like when enabled, but sadly hasn't fixed the problem.
This is strange, since the whole tracking/camera/hand setup I am using is straight from Oculus, I haven't messed with the scripts at all. One more noteworthy thing might be that I am not using the OVRGrabber script since VRTK is doing the grab actions for me.
Sorry for posting in an old thread, I hope I am not violating any rules.
This leads me to believe the problem lies somewhere within the OVRCameraRig...? I am currently using a rift S and have set the time in the physic setting to 1/80 (experienced the same problem before on the rift with 1/90).
I also noticed one more interesting boolean option in the OVRCameraRig script on the OVRCameraRig game object, called "Use Fixed Updates For Tracking". Well, it does exactly what it sounds like when enabled, but sadly hasn't fixed the problem.
This is strange, since the whole tracking/camera/hand setup I am using is straight from Oculus, I haven't messed with the scripts at all. One more noteworthy thing might be that I am not using the OVRGrabber script since VRTK is doing the grab actions for me.
Sorry for posting in an old thread, I hope I am not violating any rules.
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