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cyborgsince90s
3 years agoHonored Guest
Oculus Lip Sync plugin for UE5 Installation not working
Good Day,
I downloaded the "Oculus Lipsync plugin" and followed the instructions given in the document.
As per the documentation, I copied the the "OVRLipsync" to "UE4.27-Engine-Plugins" and also into "UE5.1-Engine-Plugins".
But when I open a project in both the versions, The plugin is throwing an error saying the plugin is compiled for different version.
I also tried to copy the plugin directly to the project folder, Still same error.
Please sort the issue for me,
Thanks,
4 Replies
- Helder_ViniciusExpert Protege
Hi!
Not sure if you're still facing this issue. Try my pre-compiled version of the plugin: It should work fine
viniciushelder/OVRLipSync-UE5: Oculus Lip Sync Compiled for Unreal 5 (github.com)- evanl.2023Honored Guest
Hello, I've tried using your precompiled version of the plugin, and I've also been working with my own version separately. Additionally I've recompiled your plugin under the engine version I'm using (5.2.1). In all cases I'm getting a "LogOvrLipSync: Error: OVRLipSync Can't create voice capture." error. I know that the plugin is finding and referencing the OVRLipSync DLL fine, and I've got the change in place in my own plugin also for using "" instead of DEFAULT_DEVICE_NAME. Lastly I've attempted to switch the default audio input device between a couple of hardware options that I have, and also to remove one of these devices (such that my system only has a single audio input), but with no difference in the outcome. I'm wondering if you have been using the plugin under UE 5.2.1? Or otherwise which other engine versions? Thank you !
- Helder_ViniciusExpert Protege
Hi Evan,
Unfortunately, i haven't used 5.2 yet. In fact, i've been using Unity at work lately so i have little to no time at Unreal. If i get the chance to update the plugin i'll let you know.
For the sake of curiosity, have you tried to package to a quest with the plugin recompiled for 5.2? (assuming that is your target platform)
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