Forum Discussion
ChocksOne
7 years agoExplorer
Oculus Rift Acellerator on X-, Y- and Y-axis.....
Hi. I just got an Ocucus Rift and I am sure having a hard time turning my neck, when I am in a dogfight in a flight game. I am wondering, why you didnt put in an accellerator for x-, y-, z-axis.... If...
ChocksOne
7 years agoExplorer
Ones when VR not was an option, then I found TrackIR. At that time I had to bey it in USA. Around 7 years later, it was possible to bey here in Denmark. I think it has been for sale here in Denmark now for around 3 years. Simply to point out, it was not a desire for most gamers, but it sure was a big improvement for the exsperience of getting the head in to those games that support it. Still it can be a dealbreaker, when games (especial flight games) dont support TrackIR. That is why I surgest, that Oculus/Steam VR make it a part of there software, so the game developers dont have to make it advaleble inside there games. It is sure a cool exsperience, when you can look around, but through FOV on only 110 degress, then you simple feel disabled by a limited look around. So for me it would be a big improvement of VR to build in an accelerator for x, y and z-axis. HOPE Oculus will take this as a friendly advise and impliment it in to there software or make it advaleble as a download/apps for the Oculus :) and hopeful before 7 or 10 years will pass....
Regards here from Denmark.
Regards here from Denmark.
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