Forum Discussion
Anonymous
6 years agoOptimizing Unity Showroom or .fbx 3D Models
I'm trying to build a showroom for my .fbx 3D models with Unity.
My problem is that my files are way too big. I have almost no problem putting 18x 10MB 3D Files into my VR-Room but with 2x 50MB Files it gets shaky and laggy.
Furthermore I have models which are 250MB big. I already changed the Quality and Texture Compression (ASTC) in Unity.
The models are built with "Autodesk Inventor" and rendered with "Keyshot".
My questions:
- Are there more settings in Unity which could help me optimizing my Application? (I'm no Unity expert so I dont know the settings in detail)
- Are there better options to build my 3D Models?
- Which size/polygon count would be optimal for many 3D models in one room?
- Would it be possible to stream the app from my PC to the oculus quest?
- Any other tips?
Thank you very much in advance!
My problem is that my files are way too big. I have almost no problem putting 18x 10MB 3D Files into my VR-Room but with 2x 50MB Files it gets shaky and laggy.
Furthermore I have models which are 250MB big. I already changed the Quality and Texture Compression (ASTC) in Unity.
The models are built with "Autodesk Inventor" and rendered with "Keyshot".
My questions:
- Are there more settings in Unity which could help me optimizing my Application? (I'm no Unity expert so I dont know the settings in detail)
- Are there better options to build my 3D Models?
- Which size/polygon count would be optimal for many 3D models in one room?
- Would it be possible to stream the app from my PC to the oculus quest?
- Any other tips?
Thank you very much in advance!
No Replies
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 8 months ago
- 3 months ago
- 11 months ago
- 10 months ago