Forum Discussion
kevincastejon
5 years agoHonored Guest
OvrAvatarPacket size
Hi, I began using the Avatar SDK and I'm sending OvrAvatarPackets accross the network. I noticed that this packet size is sometime reaching 340+ bytes... With the recommended 1200bytes per-packet ...
kevincastejon
5 years agoHonored Guest
By looking at the OvrAvatarPacket.cs it appears that Vector3s and Quaternions are sent with no compression.
I also noticed that the 3 buttons (A, B, stick) pressed and touched states are using 32bits integers for each state, could the whole data (3 buttons with two states) not fit into a single BYTE instead of 64??
I also noticed that the 3 buttons (A, B, stick) pressed and touched states are using 32bits integers for each state, could the whole data (3 buttons with two states) not fit into a single BYTE instead of 64??
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