Forum Discussion
kshaja
4 years agoExplorer
Passthrough and hand tracking, hand size
Hi, I managed to use both hand tracking and passthrough with new Unity2021.2.5, OculusXR plugin 1.11.0, XR Plugin Management 4.2.0. 🙂 But the hands are smaller then my own hands. OVR Custom Skelt...
Relykaa
4 years agoExplorer
Hi kshaja!
I'm trying to do basically the same - but even after lots of web and forum research, I can't quite get to the point to get the hand tracking up and running - Can you poke me in the right direction by any chance?
I'm trying to use OpenXR as an Plug-in Provider to reuse everything on other devices without further bridges, too. Is that my downfall? Given you use the OVRCustomSkeleton, I'm assuming you're using "Oculus" there instead?
For scaling your hands, the OVRHand could potentially provide you with the value you're searching for?
public struct HandState
{
(...)
public float HandScale;
(...)
}
It'll only scale to a certain extend, and I remember it being somewhat limited for users with larger hands to never really reaching their true hand size. (This might be outdated though.)
Cheers!
- kshaja4 years agoExplorer
Hi, thanks for advice, I will try it.
About my settings, yes I am using Oculus as plugin provider.
Before I could not have passthrough and hands together. Hands were working in Oculus, and passthrough in OpenXR.
I tried it now with OpenXR and no hands no passthrough in the same app.- Relykaa4 years agoExplorer
Urgs, thanks for checking! We'll see when these OpenXR presets really mature. Exciting, however, that it's backed by meta at any rate.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 years ago