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XLRLimits's avatar
XLRLimits
Explorer
2 years ago

Rendered texture passthrough blur

Hello,

I saw we can render passthrough over mesh surfaces using the OVR Passthrough Layer. I want to create a gaussian frosted glass effect, all that is left is to blur the passthrough incoming image. Do you know how i could achieve that?

Kind regards,

Alexandru Buzdugan

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