Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
marciomiranda's avatar
marciomiranda
Honored Guest
7 years ago

Rift Performance: Asus 1070 GTX 1060 x Laptop Desktop


Greetings everyone!
I finished my project VR (oculus Rift) in UE4 (4.14) desktop GTX 1060 3 GB - Windows 7 64 I5 20gb ram. The project performs well on this machine, presenting an acceptable experience to the market, without significant lags. Having to present this product to my customers after 2 years of development, I was forced to opt for a laptop that would execute my project with the same performance or better performance in fps than my desktop. I bought the Asus rog strix GL 702 vs (gtx 1070 8 GB - I7 12 GB ram DDR4 128 ssd) + 1 tb. win 10
My drama starts here, theoretically as you can see, the laptop has a much more robust configuration and could not generate doubts as to its performance in front of the desktop that developed the project. When I ran the project on the Asus laptop, I noticed that the rift performance at times was better than on the desktop, but in 80% of the game there was lag, gagging, ruining the experience, a frustrating performance, I noticed an overheating.Curiously, using the tool debug tools, I navigate from 80 to 90 fps which contradicts the problems presented in the rift. Can anyone please tell me if there is something to be done so that I do not have to return my purchase, I am now unsure even to buy a gtx 1080 laptop, I have lost confidence in mobile hardware.
Thankful !

2 Replies

  • We use laptops for all our demos - we went through many until we found one we liked and bought em in bulk.

    Asus usually needs custom power management software, which will slow down the video card.  And I found more than a few laptops would overheat quickly, so the gpu & cpu throttle to protect the device.  So jacking the fan speed up and a cooler pad helps.  But the right answer is a different laptop most likely.  Id google first and see if its a known issue
  • I found the solution, incredible though it may seem the problem was in the Nvidia drive.
       The solution was on an older drive in 2017. Unforgiven ! Does oculus want to kill the developers? Do you want us to be diviners? I resolved this case as if by a miracle, I never imagined it was for this reason. I could have lost a lot of money and time for this ridiculous problem.
    Dude, can you give me your e-mail to exchange our experiences from now on when it's needed? As we all know, everything is very new in the VR universe, and I think we can come to our rescue when we need it. What product do they develop in VR, do they use UE4?