Forum Discussion
HLstudio
6 years agoExplorer
Scale in VR issue
Hello! Meshes in VR are perceived much less than in reality. Meshes were made in Maya in natural size, exported to fbx (meters). In Unity, Scale factor 1 (1 m File = 1m Unity).
For example, the height of the Reichstag is 47 meters. All sizes are correct in Maya and in Unity. Cubes (the size of a meter) on the screenshot are visible on the left. Everything is also correct. The last screenshot from the Oculus Go. There is no more than 20 meters visually.
For example, the height of the Reichstag is 47 meters. All sizes are correct in Maya and in Unity. Cubes (the size of a meter) on the screenshot are visible on the left. Everything is also correct. The last screenshot from the Oculus Go. There is no more than 20 meters visually.
I tried changing FOV in OVRRig cameras, but it doesn't help. The trick with parenting camera to object and scale it doesn't work too. Are there any solutions?
No RepliesBe the first to reply
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 8 months ago
- 6 months ago
- 10 months ago
- 2 years ago