Forum Discussion
mubiru
1 year agoHonored Guest
Seeking Advice on Backend Development for VR User Interaction Tracking
Hi everyone,
I'm working on a VR project and I'm trying to track user interactions, like when they grab objects. I've set up Firebase for this, but I'm not seeing any data show up.
Here's what I've done:
- Followed Firebase's official setup documentation.
- Added event tracking to the interactions in the VR environment.
- Checked the Firebase console for data.
But still, no data is coming through. I have a few questions:
- Are there common issues with Firebase that could stop data from logging that I might have missed?
- What other backend systems or methods do you recommend for tracking VR interactions?
- If anyone has experience with Firebase for VR, could you share your insights or point me to some helpful resources?
I'd really appreciate any advice or suggestions. I'm also open to other reliable backend solutions if you think there's a better way to do this.
Thanks for your help!
1 Reply
I don't use Firebase but I do save interaction data for apps I make at work (we're a VR psychology research lab).
The first thing to consider is whether you can depend on the headset always having a network connection. There's a danger that if the WiFi connection drops or the player takes off/turns off the headset, you'll lose the data you were sending. Handshaking with a remote server is always going to take longet than a local save. So I personally find it safer to save all data to a local file (on the headset) and then, if required, occasionally handshake with a remote server to synchronise that data, or push the file, to the remote.
For saving I use either EasySave for simple data saves and SimpleSQL for anything that needs more of a database structure (helps if you're familiar with SQLite for this one). EasySave handles cloud storage out of the box: https://docs.moodkie.com/easy-save-3/es3-guides/saving-loading-files-to-web-using-es3cloud/ and has excellent support on its forum.
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