Forum Discussion
nickfourtimes
8 years agoHonored Guest
User handedness preference
Hi,
Our game is essentially point-and-click, and there's one in-game wand, which is basically a laser pointer. We've received feedback that this should track only the users preferred hand, which can supposedly be defined in the user settings. However, I haven't been able to find anything in the API to query this preference, nor have I even found this setting in Oculus Home or during the Oculus Touch setup.
Is there a best practice/well-defined API to query for the user's preferred hand, and how is this setting managed so that I can change (and thus test) it in game?
Our game is essentially point-and-click, and there's one in-game wand, which is basically a laser pointer. We've received feedback that this should track only the users preferred hand, which can supposedly be defined in the user settings. However, I haven't been able to find anything in the API to query this preference, nor have I even found this setting in Oculus Home or during the Oculus Touch setup.
Is there a best practice/well-defined API to query for the user's preferred hand, and how is this setting managed so that I can change (and thus test) it in game?
- Seeing as how the API provides the raw input data button states and whatnot I am just putting user-preference settings in my game and doing it all in my engine, but it would be handy if such a user preference already was indicated by the Oculus SDK. However, I don't remember ever seeing anything about handedness in the setup or configuration in the Oculus software.
1 Reply
- deftwareExpert ProtegeSeeing as how the API provides the raw input data button states and whatnot I am just putting user-preference settings in my game and doing it all in my engine, but it would be handy if such a user preference already was indicated by the Oculus SDK. However, I don't remember ever seeing anything about handedness in the setup or configuration in the Oculus software.
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