CoolGamesNet
7 years agoExplorer
Will Oculus Go WebVR SDK be changed or updated to be functional after Carmel tested successfully ?
I am asking as many places as may get answer but not getting resolution.
Since I got the Oculus Go after public release I was not involved in early development of Web VR.
I have just started testing Oculus Go with WebVR samples and find lots of bad issues and
even the Oculus SDK for Hello World VR fails to run sample program as Oculus Go is not "requestPresent".
This was tested earlier to be passing as Carmel iteration.
Since I am neither a developer or non-Go user I wanted to only do simple Nodejs web based stuff.
I do not have any other systems to do PC based development.
I do not use MAC or Windows, only Ubuntu Studio Linux.
Android is Linux so more familiar than PC or MAC especially development tools.
I have used Android Studio , Android TV, Motorola Moto Z Play , OUYA and Forge TV.
I use a Nikon Keymisson 360 camera for VR360 video and images.
Also, can run some Steam including VR on Ubuntu Studio.
Since my main attention is on 360 video and images I find the Oculus Go extremely attractive for
presentations.
I see "not the use case" often in these forums and wonder now if I chose prematurely to use the Go as
a standalone presentation system.
If I set up the presentation running , the Oculus Go times out and ends up waiting for remote trigger button to be held.
Everyone I hand the Go to ends up eventually pushing same home button and then getting lost maybe on the Roller Coaster
or finding 360 images in non-360 viewers or online.
I ask here as in this forum as maybe someone will answer my questions without judgement about "use case" or maybe explain
where to find the intended use cases !
Lee T. Davy
Event Video Multimedia
and
Cool Games Network
Since I got the Oculus Go after public release I was not involved in early development of Web VR.
I have just started testing Oculus Go with WebVR samples and find lots of bad issues and
even the Oculus SDK for Hello World VR fails to run sample program as Oculus Go is not "requestPresent".
This was tested earlier to be passing as Carmel iteration.
Since I am neither a developer or non-Go user I wanted to only do simple Nodejs web based stuff.
I do not have any other systems to do PC based development.
I do not use MAC or Windows, only Ubuntu Studio Linux.
Android is Linux so more familiar than PC or MAC especially development tools.
I have used Android Studio , Android TV, Motorola Moto Z Play , OUYA and Forge TV.
I use a Nikon Keymisson 360 camera for VR360 video and images.
Also, can run some Steam including VR on Ubuntu Studio.
Since my main attention is on 360 video and images I find the Oculus Go extremely attractive for
presentations.
I see "not the use case" often in these forums and wonder now if I chose prematurely to use the Go as
a standalone presentation system.
If I set up the presentation running , the Oculus Go times out and ends up waiting for remote trigger button to be held.
Everyone I hand the Go to ends up eventually pushing same home button and then getting lost maybe on the Roller Coaster
or finding 360 images in non-360 viewers or online.
I ask here as in this forum as maybe someone will answer my questions without judgement about "use case" or maybe explain
where to find the intended use cases !
Lee T. Davy
Event Video Multimedia
and
Cool Games Network