Glytchi
6 years agoHonored Guest
Character Camera Constraint Null Reference Exception
Hello!
I'm new to Oculus VR development and having issues with trying to watch a bunch of tutorials on YouTube being extremely out of date. After doing what I assumed was the closest to current level development, I have been able to get my character to move using the touch controllers, enable hands (not able to grab yet), and for the most part, use the Oculus Rift S as much as I would want to in a VR game.
However, after trying to get the "CharacterCameraConstraint" to work, I am now getting a Null Reference Exception whenever I try to run the game. I have the CharacterCameraConstraint component attached to the OVRPlayerController and have assigned the Camera rig to the proper reference. I have also checked the "Enable Collision" box. After this is when I get the error when trying to run the game.
I am using Oculus Integration version 17 with Unity version 2019.4.3f1.
Any and all help would be greatly appreciated! Thank you!
I'm new to Oculus VR development and having issues with trying to watch a bunch of tutorials on YouTube being extremely out of date. After doing what I assumed was the closest to current level development, I have been able to get my character to move using the touch controllers, enable hands (not able to grab yet), and for the most part, use the Oculus Rift S as much as I would want to in a VR game.
However, after trying to get the "CharacterCameraConstraint" to work, I am now getting a Null Reference Exception whenever I try to run the game. I have the CharacterCameraConstraint component attached to the OVRPlayerController and have assigned the Camera rig to the proper reference. I have also checked the "Enable Collision" box. After this is when I get the error when trying to run the game.
I am using Oculus Integration version 17 with Unity version 2019.4.3f1.
Any and all help would be greatly appreciated! Thank you!