HeyBishop
7 years agoProtege
Developing for a single controller
I'm new to developing for Oculus. As the Gear and the Go both only use a single controller - why is it that we have to double the creation of our controller, raycast, etc. for each of LeftHandAnchor and RightHandAnchor. It seems inefficient to double everything. Am I missing something?
Surely there's a way to create a single game object that is the controller, and then have that single object function as either a leftie or rightie.
Surely there's a way to create a single game object that is the controller, and then have that single object function as either a leftie or rightie.