Anonymous
10 years agoGearVR Device Compatibility
Hi,
I have a GearVR application I am developing. My primary development platform has been on my S7, on which it runs flawlessly at 60 fps. I recently tested on the Note 4, and the performance is between 30-40 fps. I could optimize in the future but not in the time I would like to submit the first build.
I looked over the developer documentation, and if I missed it I apologize, but I did not see an answer to the following:
The store requirement says that the application must run at 60 fps; however, there's a number of devices across two or three (if you count the Note 4) generations of device now and I'm unclear what the requirement is for performance across all these devices, or if you can specify particular devices you intend to target, or how this works in general.
Is there any way someone could direct me to an answer in this matter?
Thanks!
I have a GearVR application I am developing. My primary development platform has been on my S7, on which it runs flawlessly at 60 fps. I recently tested on the Note 4, and the performance is between 30-40 fps. I could optimize in the future but not in the time I would like to submit the first build.
I looked over the developer documentation, and if I missed it I apologize, but I did not see an answer to the following:
The store requirement says that the application must run at 60 fps; however, there's a number of devices across two or three (if you count the Note 4) generations of device now and I'm unclear what the requirement is for performance across all these devices, or if you can specify particular devices you intend to target, or how this works in general.
Is there any way someone could direct me to an answer in this matter?
Thanks!