wunkolo
7 years agoHonored Guest
[Oculus Go] Single pass/multi-view in unity issues
Enabling single pass stereo rendering(In the "XR settings") as well as deferred rendering(such as using a deferred camera) will cause the left and right eye to seemingly render a flat simple color and possibly only render the geometry for very simple shaders(such as unlit texture shaders) in the left eye only while the right eye remains blank or some altercation of this scenario where standard Unity shaders would display flat colors and only display in one eye. Sometimes the left eye might just be totally gray while the right eye shows flatly colored geometry. I had setup a very simple scene in Unity within a new project and enabled single-pass and deferred rendering and this is the result on the Oculus Go. This result is consistent in Unity versions 2018.2.6f1 and up.