Bushwalker222
6 years agoExplorer
Technical Review Test Results - VRC.Mobile.Input.1 fail
Hi All,
I'm one failure away from launching my first OG/GearVR VR app and have got myself completely stumped :-(
********************
Overview
If the app cannot be used
without an external input device (e.g. gamepad or 3DOF controller), and no
input device is detected when the app starts up, the app must warn the user to
connect the necessary device.
Result
The application does not warn
Gear VR users that an external input device is required when one is not
connected.
I'm using Unity and also an asset called Easy Input for everything controller related. I asked the developer of Easy Input but unfortunately the only reply was on the subject was:
'You can query
EasyInputHelper.touchdevice '
EasyInputHelper.touchdevice '
I found some code online that appears to be in the same area for the GearVR
// returns true if right-handed controller connected
OVRInput.IsControllerConnected(OVRInput.Controller.RTrackedRemote);
Is there anything I can add to this to code make the query and display a message to the user if there's no left hand or right hand controller detected? The app needs a controller to work as I couldn't use the gaze option as a backup without seriously spoiling the experience. The Oculus Go works fine as it incorporates the controller automatically.
Thanks for your time.
Andrew
Thanks for your time.
Andrew