Forum Discussion
oculus_gabor
8 years agoProtege
@ClydeHuibregtse Hitting the UI is going to have to go trough a different system than hitting 3D objects (IE, not Physics.Raycast). The code presented in this post will do both: https://developer.oculus.com/blog/easy-controller-selection/
Hope that helps, let me know if it doesn't.
Hope that helps, let me know if it doesn't.
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