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embodiedlabs37
4 years agoHonored Guest
Headset connected with OpenXR unity plugin
While using the Unity OpenXR plugin 1.0.3 I've discovered that the Oculus Rift does not report itself in the initial connected devices at game startup ( in a RuntimeInitializeOnLoadMethod method ) if the headset is not mounted (on a head)
Instead, the Rift reports itself connected when the headset is mounted via the Unity.XR.InputDevices.deviceConnected event.
This is a problem for our scenario because headset on AND off are valid situations and we need to properly toggle content for each state, especially at startup.
Is there a way to have the headset appear connected in the Unity.XR.InputDevices connected devices at initial startup ? Calling something in OculusXRPlugin.dll or OVRPlugin.dll ?
Thanks in advance for any help
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