Forum Discussion
arigatou.poterie
3 years agoHonored Guest
No I couldn't set it with a c# code, the position of the tracked hand is protected and I didn't understand how to use the dataModifier explained in the doc : https://developer.oculus.com/documentation/unity/unity-isdk-input-processing/#modifiers
So what I did to counter this :
I applied an offset on the visual of the hand, "RightHandVisual"
And then in HandPokeInteractorRight -> PokeInteractor Component,
I applied the same offset on the PointTransform Variable
Hope this will help you,
good luck
Realform_Studio
3 years agoProtege
try using position constraint, which worked for me in this case,
https://www.facebook.com/1070866521/videos/pcb.10224285786266900/7779412685462667