Forum Discussion
kraszus
1 year agoExplorer
Latest Oculus Beta version breaks OpenXR Toolkit
I'm on Oculus beta branch and yesterday's update has broken compatibility of the OpenXR Toolkit with many games. Have had to revert back to previous version.
- 1 year ago
A hotfix to PTC version has now corrected this bug.
Older.Gamer
1 year agoExpert Protege
This is very bad. I know many quest users who use the meta app to cable connect to the PC, and rely on OpenXR toolkit to improve performance when using aims such as iRacing and MSFS! If the meta app breaks the use of this, there will be much howling on Reddit and an even greater migration to other headsets.
Please meta, stop treating the Meta PC app as an afterthought. For a large number of users, PC connect is the major use for our VR experience.
INSTG8R75
1 year agoProtege
Absolutely agree with all of your post but your last sentence couldn’t be more accurate. I mean I’ve had my Quest 2 for probably 2 years and now a Quest 3 and it STILL says I’m not compatible (7900XTX/5800X3D) and they can’t even fix it to work properly with HDR, I mean how hard is that? Literally the only program/app that doesn’t
I just got my Quest 3 last month and the Beta Branch gave me the options I needed but then breaks the only API I use..
Sorry for soap boxing on your post, but one last thing also related. I beta test for AMD and am currently trying to get Foveated Rendering for DX11 added(OpenXR feature) Nvidia can do it fine but AMD only currently supports it in DX112. So I’m literally trying to help a whole myriad of users get a performance features for an API that is now broken.
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