Forum Discussion
BattleAxeVR
3 years agoAdventurer
New OpenXR Body tracking functionality returns a runtime error on PC over Link/AirLink.
Hi Meta, I reported this issue on Github but would like to repeat it here for visibility. https://github.com/BattleAxeVR/OpenXR-SDK-Source/issues/3 xrLocateBodyJointsFB returns a runtime error ...
- 3 years ago
BattleAxeVR- quick update here, we've pushed a Public Test build for v47 which includes a fix for this body tracking problem with Meta Quest Link. Please let me know if it works for you.
johnkearney
3 years agoMeta Employee
BattleAxeVR- quick update here, we've pushed a Public Test build for v47 which includes a fix for this body tracking problem with Meta Quest Link. Please let me know if it works for you.
BattleAxeVR
3 years agoAdventurer
One more quick question if you don't mind. These extensions will become accessible on PC without devmode active or required eventually, yes? I don't just need this stuff working on PC to help my Quest standalone apps in terms of iteration time, I want to use it in my game and I noticed that ex VR Chat folks can't use it on PC due to some artificial restriction where Unity can use this functionality for test builds but not shipping builds. That's a major roadblock for PC VR devs and I hope it goes away eventually. Just wanted to confirm whether that is the case.
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