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mouse_bear
Retired Support
5 years ago

OpenXR News and Feedback Thread

This thread is to highlight latest developments regarding Oculus and OpenXR! If you're running into any issues with OpenXR and/or have feedback to share, leave it as a comment in this thread!

 

Latest Update

 

7/23/21: Oculus opens full support for OpenXR, deprecating proprietary APIs! 

 

Full Support for OpenXR means that we:

 

  • Help developers build new applications with OpenXR via our Developer Site
  • Perform QA testing of OpenXR to ensure features are working
  • Address bugs when reported
  • Provide developers API access to new capabilities via OpenXR

A year from now (August 31, 2022), Compatibility Support for Oculus Native Mobile and PC APIs will end and they will be Unsupported. Existing applications will continue to function on Oculus devices, but our level of support will change.

 

Read the full details in the following blog: https://developer.oculus.com/blog/oculus-all-in-on-openxr-deprecates-proprietary-apis/

 

Past Updates

 

7/23/20: As of v19, we are officially supporting OpenXR 1.0 implementation. Developers can now submit their OpenXR apps to the Oculus Store. For mobile, please use the OpenXR loader that shipped with v19 or higher. You can find the latest PC SDK version here and the latest version of the OpenXR SDK here.

 

Known Issues (will be fixed in future release):

 

    • Grip pose is misaligned.
    • Action spaces continue to track even when isActive ==
      false, which is conformant but misaligned with other runtimes. This will
      cause issues if relying on on tracking state  vs. isActive for
      rendering hands.
    • Parent interaction profile bindings are missing for
      non-natively supported profiles (everything besides the Simple, Touch, and
      XBox controller profiles).


If you have any questions regarding this release, please post them as a reply to this thread!

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