Forum Discussion
voidroom
4 years agoProtege
sRGB/RGB giving washed out/bright image
I am implementing OpenXR support (native, C++) and I have an issue with creating/using swapchains. Doesn't matter if the swapchain is created with GL_SRGB8_ALPHA8 or GL_RGBA8, the results are almo...
bingzhou.2023
2 years agoExplorer
Hi, guys,
I found that if we use glReadPixels() to dump the images from the frame buffer or swapchain image, only with glDisable(GL_FRAMEBUFFER_SRGB) , the app itself has correct color.
So, I think if APP pass a wrong color, Quest will show this wrong color on the screen. Thus, it is app issue for developer, not the Quest device's issue.
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