Forum Discussion
voidroom
4 years agoProtege
sRGB/RGB giving washed out/bright image
I am implementing OpenXR support (native, C++) and I have an issue with creating/using swapchains. Doesn't matter if the swapchain is created with GL_SRGB8_ALPHA8 or GL_RGBA8, the results are almo...
voidroom
4 years agoProtege
Ah, one thing I got wrong. You can disable converting to SRGB when writing on Quest (the same way as on PC). It works then, but it is still a hack. Or workaround, not a proper solution.
Full workaround:
Use GL_SRGB8_ALPHA8 and when binding buffer to write, use glDisable(GL_FRAMEBUFFER_SRGB);
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