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CogSimGuy's avatar
CogSimGuy
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5 years ago

Tutorials and enabled features

Is there somewhere that lists the supported features and capabilities available through the Oculus implementation of OpenXR? Additionally some tutorials/code snips would be very welcome for items such as MultiView and setting the frame rate.

3 Replies

  • Further to last, as an example using the mobile SDK I have added 

    XR_FB_display_refresh_rate

     to my instance extensions and verified they are enabled via the logger

    I/OpenXR: xrCreateInstance: Extension XR_FB_display_refresh_rate enabled

    however 

     xrEnumerateDisplayRefreshRatesFB

     xrGetDisplayRefreshRateFB

    xrRequestDisplayRefreshRateFB

    are all listed as "undeclared"? I'm not sure if there's something I'm missing or if these extensions are not yet supported in the SDK?

     

     

     

    • Starkium's avatar
      Starkium
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      Did you ever get an answer to this? I'm required to be on openXR now, but I can't get or set refresh rates on the hmd which AppSW requires in order to change it's mode.

  • Hi CogSimGuy Starkium  - we include usage of XR_FB_color_space in the Oculus Mobile OpenXR SDK samples which will follow the same pattern as XR_FB_display_refresh_rate. Specifically, you'll need to look at XrSamples/XrCompositor_NativeActivity/Src/XrCompositor_NativeActivity.c