Forum Discussion
motorsep
3 years agoStart Partner
UE4 OpenXR capacitive touch input issues (bug report)
Last night I tried using OVRPlugin OpenXR and Native OpenXR as XR API in my project. Turned out that capacitive touch events on Oculus Touch controllers don't work with OpenXR 😞 I am using Oculus f...
motorsep
3 years agoStart Partner
So, I tried AnyKey node to see what I get:
https://www.youtube.com/watch?v=kSsXsYihM_8
Comparing to the official docs: https://developer.oculus.com/documentation/unreal/unreal-controller-input-mapping-reference/ we find that ...
Oculus Touch (R/L) Thumbstick CapTouch is called Oculus Touch (R/L) Thumbstick Touch; Oculus Touch (R/L) Thumb Up CapTouch doesn't work (or doesn't exist); Oculus Touch (R/L) Trigger CapTouch doesn't work (or doesn't exist); Oculus Touch (R/L) Pointing CapTouch doesn't work (or doesn't exist); MotionController (L) FaceButton1 (Button X) doesn't work (pressing/releasing) - instead only Oculus Touch (L) X Button CapTouch (which is actually now called Oculus Touch (L) X Touch) works.
And on top of that when you are in the Project Settings > Input > you can find things like Oculus Touch (R/L) Thumb Rest CapTouch, which I think is referring to Rift CV1 touch controller's thumb resting spot that doesn't exist on Quest 2 controllers (or does it?).
CombatWaffleStudios
3 years agoHonored Guest
this one does work though
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