Forum Discussion
petra.oneil.37
2 years agoHonored Guest
Unity + OpenXR + OVRSpatialAnchor + Passthrough = Wobbly models
Previously we were using the Oculus XR Plugin with OVRSpatialAnchors and passthrough and all was working as intended. We needed to switch from the Oculus XR Plugin to OpenXR (for a separate package) ...
EudenOne
1 year agoExplorer
EDIT: SOLVED in my case
It's related to Unity Tracked Pose Driver (Used in XRI); set its update type to Before Render, that's it, no more jiggling or wobbling.
Also another possible thing, disable Meta Quest Support in OpenXR (that's all handled by OVR Manager if you have one, I have mine in XR Rig that has XR Origin component)
Tested on SDK 76, Unity 6.0.45, URP, OpenXR 1.14.3, Passthrough and spatial anchors.
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