Forum Discussion
2EyeGuy
5 years agoAdventurer
Washed out (double gamma correction) on OpenGL
No matter which swapchain format I specify, my OpenGL application always renders washed out. That implies that OpenGL always thinks it is rendering to a linear render target, while OpenXR always think...
eah
5 years agoProtege
Thanks for reporting, I've filed a task.
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