Forum Discussion
seac02developer
11 years agoHonored Guest
0.3.1 OpenGL Rendering issue
I'm trying to use Oculus Rift with our existing OpenSG enviroment . OpenSG is a 3D engine based on OpenGL. I have created 2 differents FBO viewport, one for each eye, and i have rendered my scene i...
jherico
11 years agoAdventurer
See this thread for a similar problem and potential solution. The Current SDK sends the wrong number of indices into the draw call, by quite a large factor. Depending on how the card drivers and GPU memory is laid out, this can manifest as the attempt to draw one of the meshes triggering drawing part of the other, but with misaligned vertices.
There's a fix mentioned in that thread. I've applied a similar fix to my Github version of the SDK here.
There's a fix mentioned in that thread. I've applied a similar fix to my Github version of the SDK here.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 year ago
- 2 years ago
- 7 months ago
- 11 years ago