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B_old
10 years agoHonored Guest
0.7 Low persistance
What happened to ovrHmdCap_LowPersistance? It is still referenced in a comment in OVR_CAPI_0_7_0.h but it is not actually defined anywhere.
Is it dis/enabled by default now? I have the impression that our app looks brighter when building with SDK 7.
Is it dis/enabled by default now? I have the impression that our app looks brighter when building with SDK 7.
3 Replies
- cyberealityGrand ChampionLast I remember, it's on by default and not optional.
- B_oldHonored GuestOk thank you.
For what it's worth, the apparent brightness could be cured by selecting GL_SRGB8_ALPHA8 for the swap texture set, instead of GL_RGBA. - cyberealityGrand ChampionYes, there are some sRGB bugs in there that could make your content look darker or lighter depending.
I think they are understood now and should be fixed in the future.
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