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B_old's avatar
B_old
Honored Guest
10 years ago

0.7 Low persistance

What happened to ovrHmdCap_LowPersistance? It is still referenced in a comment in OVR_CAPI_0_7_0.h but it is not actually defined anywhere.

Is it dis/enabled by default now? I have the impression that our app looks brighter when building with SDK 7.

3 Replies

  • B_old's avatar
    B_old
    Honored Guest
    Ok thank you.
    For what it's worth, the apparent brightness could be cured by selecting GL_SRGB8_ALPHA8 for the swap texture set, instead of GL_RGBA.
  • Yes, there are some sRGB bugs in there that could make your content look darker or lighter depending.

    I think they are understood now and should be fixed in the future.