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sbdykes's avatar
sbdykes
Expert Protege
10 years ago

1.3.0 and mouse focus

It appears to be the case that the new 1.3.0 runtime is doing something "interesting" with mouse focus/exclusivity, namely that it is somehow forcing the mouse cooperative mode to be foreground exclusive for the currently running VR app (global mouse cursor is gone until VR application loses focus).  My project is specifically and intentionally NOT setting mouse exclusivity (at least when in its own dev mode).

Is anyone else getting this behavior?

I think I can understand the general reasoning behind this (prevent the user from inadvertently clicking on something with the headset on, which might make the VR app lose focus, etc.).  However, I think this is really best left to the application itself, or at least as something you can switch off for dev purposes.  It's not the end of the world, but it's an annoyance, and I could see how changing the system mouse behavior might cause issues for some applications not expecting it.

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