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sbdykes's avatar
sbdykes
Expert Protege
9 years ago

1.3.0 and X360 controller management

I'm on SDK/runtime 1.3.0, have been using DK2 with my own X360 (wired) controller attached, and have noticed that the Oculus runtime/home software is a bit flaky with regards to managing the X360 controller.  Shutting off the HMD, and/or closing the Oculus home software will sometimes deactivates my X360 controller (system thinks it's not plugged in/controller is not lit).  I can work around this by turning on the HMD, restarting the Oculus home software, then shutting them down a particular order.

Anyone else seeing this?

Presumably this is some kind of side-effect of the new built-in controller support.  As mentioned, I can work around it, but it's annoying.

3 Replies

  • That doesn't sound right. I have a wired Xbox360 controller here at my desk and haven't had any issues with it. Can you try uninstalling the 360 controller driver in Device Manager and restarting your computer?
  • sbdykes's avatar
    sbdykes
    Expert Protege
    Upon further inspection it appears that the controller is not, in fact, disconnected/non-functional.  However, what led me to believe this is that the ring connection indicator does (sometimes) go off (is unlit) as described above.  The controller still functions (XInput recognizes it, etc.), but a visual inspection would lead you to believe it's not connected (as that's what the ring indicator is for).  For kicks I did go ahead and uninstall the controller driver and restart, but that strange connected light behavior remains.

    This behavior only happens with the 1.3.0 runtime/Oculus home software.  I have had no such issues with the controller in any other applications, either previously or after the 1.3.0 update.

    So, a non-critical C-class bug, but clearly something odd is happening that's probably worth looking into.