Forum Discussion
vkitdep
9 years agoHonored Guest
10 minute motion timeout bypass
Hello,
I am referring to the mail that I've send Oculus regarding this issue.
Is there
any way to prohibit the Oculus Rift from timing out whilst active in a Web-VR
module? Currently we are trying to use the Oculus Rift to present a VR make in
Firefox and that works perfectly, however when the glasses are left on the
table, they time out after 10 minutes. We've circumvented the disabling of the
Rift when taking them off by blackening the sensor, but the Rift times out
after 10 minutes of not moving. Is there any way around this? Ive looked
through the internet and people speak of charging ports etc, but this doesnt
look like an USB or power-issue. It seems the Rift is programmed to turn off
after 10 minutes of inactivity. Is this correct? And how do we make it not turn
off. When we move the glasses after the timeout they DO become active again
however the webmodule doesnt work this way, so we have to reload everything
afterwards. The module cant open the connection to the glasses afterwards.
We are looking into buying 30 Oculus Rift because of the possibilities with having the Rift-output presented on a monitor whilst the person are having the glasses on, however it is CRUCIAL that the Rift wont timeout when NOT being used for a little while. Any ideas on bypassing the motion timeout is much appreciated. USB power management etc. and what little I was able to find here on the forum has already been attempted. Helping us figure out this issue would be very much appreciated.
Thanks,
Steven
I am referring to the mail that I've send Oculus regarding this issue.
Is there
any way to prohibit the Oculus Rift from timing out whilst active in a Web-VR
module? Currently we are trying to use the Oculus Rift to present a VR make in
Firefox and that works perfectly, however when the glasses are left on the
table, they time out after 10 minutes. We've circumvented the disabling of the
Rift when taking them off by blackening the sensor, but the Rift times out
after 10 minutes of not moving. Is there any way around this? Ive looked
through the internet and people speak of charging ports etc, but this doesnt
look like an USB or power-issue. It seems the Rift is programmed to turn off
after 10 minutes of inactivity. Is this correct? And how do we make it not turn
off. When we move the glasses after the timeout they DO become active again
however the webmodule doesnt work this way, so we have to reload everything
afterwards. The module cant open the connection to the glasses afterwards.
We are looking into buying 30 Oculus Rift because of the possibilities with having the Rift-output presented on a monitor whilst the person are having the glasses on, however it is CRUCIAL that the Rift wont timeout when NOT being used for a little while. Any ideas on bypassing the motion timeout is much appreciated. USB power management etc. and what little I was able to find here on the forum has already been attempted. Helping us figure out this issue would be very much appreciated.
Thanks,
Steven
3 Replies
- vkitdepHonored GuestThank you for your reply I will be following the topic closely for your answer.
- vkitdepHonored GuestThank you for your answer.
I am sad to hear this as this would be crucial for our purchase.I will have to move further with the project and maybe look for other products. Is there any chance you have a "Change log" page or similar where I can read whether this function has or will be added? I understand it must be "low priority" as I dont reckon it be useful for people using it for what it's meant for; gaming. Thank you for your response never the less. - prayaagkHonored Guest@imperativity
We are facing same issue as well. Will be awaiting the update.
We are also facing another issue. When openign WebVR in Firefox, if the experience takes few second to load, Oculus Home would start on its own and then WebVR would never open. We just have to close Oculus client app & firefox and then re-attempt again. Only when webVR experience loads before Oculus home, we can actually use WebVR in Oculus HMD.
There should be an option in Oculus client app to "Disable auto open of Oculus Home" when we wear HMD or when some VR app is started (In this case VR app is WebVR exp on Firefox).
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