Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
tsaG1337's avatar
tsaG1337
Honored Guest
12 years ago

360 Motion Seat with rift

Hi!
Im planning to build a compact 360 motion seat (like the One from bsmotion) with the oculus rift.
The thing is, the camera will give me the correct movement since it is mounted within the simulator, but the internal gyro will not... How can I fix the problem? Can I filter or correct the value given out of the oculus by substracting the current angle of the motion simulator?

I didnt start working with the SDK, thats why Im asking :)

2 Replies

  • Anonymous's avatar
    Anonymous
    Can't you use the DK2 usb port and connect another camera for the back? stick on some leds on the strap at the back so the camera's can pick them up.
  • "tsaG1337" wrote:
    Hi!
    Im planning to build a compact 360 motion seat (like the One from bsmotion) with the oculus rift.
    The thing is, the camera will give me the correct movement since it is mounted within the simulator, but the internal gyro will not... How can I fix the problem? Can I filter or correct the value given out of the oculus by substracting the current angle of the motion simulator?

    I didnt start working with the SDK, thats why Im asking :)


    A few people have been asking the same question so I'd expect some kind of solution in the not too distant future.

    My only concern would be if this induced some kind of lag :?