Forum Discussion
tsaG1337
12 years agoHonored Guest
360 Motion Seat with rift
Hi!
Im planning to build a compact 360 motion seat (like the One from bsmotion) with the oculus rift.
The thing is, the camera will give me the correct movement since it is mounted within the simulator, but the internal gyro will not... How can I fix the problem? Can I filter or correct the value given out of the oculus by substracting the current angle of the motion simulator?
I didnt start working with the SDK, thats why Im asking :)
Im planning to build a compact 360 motion seat (like the One from bsmotion) with the oculus rift.
The thing is, the camera will give me the correct movement since it is mounted within the simulator, but the internal gyro will not... How can I fix the problem? Can I filter or correct the value given out of the oculus by substracting the current angle of the motion simulator?
I didnt start working with the SDK, thats why Im asking :)
2 Replies
- AnonymousCan't you use the DK2 usb port and connect another camera for the back? stick on some leds on the strap at the back so the camera's can pick them up.
- museumsteveProtege
"tsaG1337" wrote:
Hi!
Im planning to build a compact 360 motion seat (like the One from bsmotion) with the oculus rift.
The thing is, the camera will give me the correct movement since it is mounted within the simulator, but the internal gyro will not... How can I fix the problem? Can I filter or correct the value given out of the oculus by substracting the current angle of the motion simulator?
I didnt start working with the SDK, thats why Im asking :)
A few people have been asking the same question so I'd expect some kind of solution in the not too distant future.
My only concern would be if this induced some kind of lag :?
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 years ago
- 12 years ago