Forum Discussion
muraliv
11 years agoHonored Guest
360 photo
Hi
Can someone help me out in creating a 360 phone app
I am using unity 4.6, added oculus sdk
In the scene have a scene and applied the 360 photo as a texture. with the option of Cull Front added to the shader.
Placed a OVRPlayercontroller/OVRCameraRig in the center of the scene and was able to view the 360 photo inside unity well
But when i deployed it to the samsung gear VR device, i was able to see only blank blue screen.
Can anyone sort this out.
Thanks
Can someone help me out in creating a 360 phone app
I am using unity 4.6, added oculus sdk
In the scene have a scene and applied the 360 photo as a texture. with the option of Cull Front added to the shader.
Placed a OVRPlayercontroller/OVRCameraRig in the center of the scene and was able to view the 360 photo inside unity well
But when i deployed it to the samsung gear VR device, i was able to see only blank blue screen.
Can anyone sort this out.
Thanks
2 Replies
- Stobby84Honored GuestI'm not an Expert of mobile development, my suggestion is to switch to Unity 5 which natively supports Oculus.
- muralivHonored GuestHello
THanks for the reply.
Now i have achieved the 360 photo viewing.
Now i just need to display some thumbnail photos i.e 2d images, clicking on each of them should load a separate 360 photo view.
How can i achieve this.
DO I need to put as a separate scene or just change the texture of the sphere.
Please advice.
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