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muraliv's avatar
muraliv
Honored Guest
11 years ago

360 photo

Hi
Can someone help me out in creating a 360 phone app

I am using unity 4.6, added oculus sdk
In the scene have a scene and applied the 360 photo as a texture. with the option of Cull Front added to the shader.

Placed a OVRPlayercontroller/OVRCameraRig in the center of the scene and was able to view the 360 photo inside unity well

But when i deployed it to the samsung gear VR device, i was able to see only blank blue screen.

Can anyone sort this out.
Thanks

2 Replies

  • I'm not an Expert of mobile development, my suggestion is to switch to Unity 5 which natively supports Oculus.
  • muraliv's avatar
    muraliv
    Honored Guest
    Hello
    THanks for the reply.

    Now i have achieved the 360 photo viewing.
    Now i just need to display some thumbnail photos i.e 2d images, clicking on each of them should load a separate 360 photo view.

    How can i achieve this.

    DO I need to put as a separate scene or just change the texture of the sphere.
    Please advice.