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ScottieBizzle's avatar
11 years ago

3D Mouse and Rift, the perfect duo!

Moving around with the mouse and keyboard can be a bit jerky and limits your movement to one axis at a time and actually makes me nauseous moving around the Tuscany sample. For over 15 years I've been using 3D mice and I can't say enough about them. They let you fly around your worlds, moving and rotating in every axis and just like the rift, they give you an amazing sense of control.



The one I live by is 3D Connexion's SpaceMouse. $129 for wireless and $99 for wired.

http://www.3dconnexion.com/products/spacemousewireless.html

You can get the SpaceNavigator which is the same but not wireless, but I don't suggest getting the SpaceNavigator for Laptop, its just too light and slides around on your desk too easily when you applying pressure.

I've integrated it into every 3D software package I've developed over the years and recently into my shader development tool along with the DK2 and they make an amazing duo. I fly around my scenes like I'm flying a zero gravity spaceship and look around or focus on objects with the DK2 as I zoom around them.

I'm hoping to release a scene viewer so that people can try them out together. The SDK's pretty easy to use and you just need to apply the right math to be able to fly and move in relation to your current orientation and position. Some applications always keep the camera upright and do a bad job of controlling their camera yaw/pitch/roll.

I think Oculus should take some of that 2 billion and buy these guys out or license the tech and ship something like this with the Rift ;)

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