Forum Discussion
kevinm1278
12 years agoExplorer
A fan, a space heater, and a cotton swab
Recently I had my parents over to my place to try out the rift. Actually they were there just to visit but they noticed it sitting on my desk and asked about it. Anyway they loved it. I played around with a few things while they were trying just for shits and giggles, but it seriously got me thinking of creating some kind of device to simulate certain elements such as heat and cold.
As my dad was walking around in the Tuscany demo, I told him to walk towards the fireplace. As he did, I moved my space heater close to him. He was amazed by how "realistic" the game felt and that he actually thought the game was creating the illusion of heat. My mom and I had a great laugh about that and then I finally let him in on what I did.
My mother was up next on the riftcoaster demo. Right when the coaster reached the top and started to drop I turned my fan on to full speed and put it right in front of her. She freaked out and almost fell out of chair. She said that the feeling of the wind combined with the speed of the coaster was too much to handle.
The final goof I played was on my friend's daughter while she was playing Don't Let Go. When it got to the part where the spider is crawling on you, I gently brushed her arm with a cotton swab in the same spot where the virtual spider was crawling. She let out the loudest scream I've ever heard. Suffice to say, it was a success.
Now my idea is for some kind of device that can replicate those type of feelings without needing someone to manually control it. I'm thinking of trying to build some kind of hybrid device for the hot and cold sensations and if possible some kind of robot arm type thing that can do the touching. I remember seeing something on TV when I was a kid about theaters that used to have devices that did something similar, so it's not like my idea is original. How feasible could something like this be? How difficult would it be to make a game that registers when you are near a hot or cold object and triggers some kind of device? I'm thinking it would be similar to vibration features that are in consoles today. Or would an entire suit be a better way to go?
As my dad was walking around in the Tuscany demo, I told him to walk towards the fireplace. As he did, I moved my space heater close to him. He was amazed by how "realistic" the game felt and that he actually thought the game was creating the illusion of heat. My mom and I had a great laugh about that and then I finally let him in on what I did.
My mother was up next on the riftcoaster demo. Right when the coaster reached the top and started to drop I turned my fan on to full speed and put it right in front of her. She freaked out and almost fell out of chair. She said that the feeling of the wind combined with the speed of the coaster was too much to handle.
The final goof I played was on my friend's daughter while she was playing Don't Let Go. When it got to the part where the spider is crawling on you, I gently brushed her arm with a cotton swab in the same spot where the virtual spider was crawling. She let out the loudest scream I've ever heard. Suffice to say, it was a success.
Now my idea is for some kind of device that can replicate those type of feelings without needing someone to manually control it. I'm thinking of trying to build some kind of hybrid device for the hot and cold sensations and if possible some kind of robot arm type thing that can do the touching. I remember seeing something on TV when I was a kid about theaters that used to have devices that did something similar, so it's not like my idea is original. How feasible could something like this be? How difficult would it be to make a game that registers when you are near a hot or cold object and triggers some kind of device? I'm thinking it would be similar to vibration features that are in consoles today. Or would an entire suit be a better way to go?
16 Replies
- geekmasterProtegeToo funny! Haptic feedback props such as you yielded in your story can do wonders for immersion, especially in the skillful hands of a stage ninja such as yourself.
;) - kevinm1278Explorer
"geekmaster" wrote:
Too funny! Haptic feedback props such as you yielded in your story can do wonders for immersion, especially in the skillful hands of a stage ninja such as yourself.
;)
Thanks. That is high praise coming from THE MASTER! :D
What I would really like though is some kind of device that will deliver this same experience automatically... - ClydeHonored GuestThe suit idea is interesting because you could put arrays of haptic feedback devices all along the suit (vibrate motors, heaters, electrodes), though I could also see the suit itself causing problems with its weight and heat retention.
- InterlinkHonored GuestYes! Attach an Arduino, 2 Relay and 2 Stand Fan's to the riftcoaster demo... :o
- Nekto2SuperstarGreat idea! :D
But I thinks the most of surprise come from the unexpected feeling. You will not get the same if you need to put something on before loading demo.
I have had an opposite case. In Tuscany when a person was near the fireplace someone has opened outer door and cold wind came in. That was very strange filling - cold fire! :twisted: - kevinm1278Explorer
"Nekto2" wrote:
Great idea! :D
But I thinks the most of surprise come from the unexpected feeling. You will not get the same if you need to put something on before loading demo.
I have had an opposite case. In Tuscany when a person was near the fireplace someone has opened outer door and cold wind came in. That was very strange filling - cold fire! :twisted:
That's a great idea. I have some ice packs that I can use for that. The next time someone is near the fireplace ill touch their arm with one. :D - kevinm1278Explorer
"clyde" wrote:
The suit idea is interesting because you could put arrays of haptic feedback devices all along the suit (vibrate motors, heaters, electrodes), though I could also see the suit itself causing problems with its weight and heat retention.
Well maybe instead of a suit just like on certain areas kinda like how wear kneepads, elbowpads, etc. - geekmasterProtege
"kevinm1278" wrote:
Well maybe instead of a suit just like on certain areas kinda like how wear kneepads, elbowpads, etc.
You left out the haptic codpiece. What's up with that? - AndrewMedinaHonored Guest
"geekmaster" wrote:
"kevinm1278" wrote:
Well maybe instead of a suit just like on certain areas kinda like how wear kneepads, elbowpads, etc.
You left out the haptic codpiece. What's up with that?
As a veteran FPS guy I'm ashamed that I haven't thought about that till now. Think about how immersive tea bagging will be! - geekmasterProtege
"AndrewMedina" wrote:
"geekmaster" wrote:
"kevinm1278" wrote:
Well maybe instead of a suit just like on certain areas kinda like how wear kneepads, elbowpads, etc.
You left out the haptic codpiece. What's up with that?
As a veteran FPS guy I'm ashamed that I haven't thought about that till now. Think about how immersive tea bagging will be!
With such a device coupled with appropriate software control, you could simulate a gentle caress "down there", or a swift kick in the nuts. But for a realistic street fighting simulation, how do you simulate a motorcycle chain across the face, to REALLY get the adrenaline pumping?
:o
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