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pitterbrad's avatar
pitterbrad
Honored Guest
11 years ago

A problem About FOV in the oculus rift development

I'm a new beginner.
I want to build a "virtual reality" system in my computer. When i use the oculus rift and import the SDK package into the Unity3D. Then i found that when i get myself close to something , things will look much bigger than what i should see. That means the filed of view varies to a low degree than we disired . What should i do to solve this problem? i have read the scripts contained in the package, but i still don't know how to do ?
thanks for attention and assistant.

2 Replies

  • mrjazz's avatar
    mrjazz
    Honored Guest
    It could be because of a wrong IPD-setting in the config tool.
  • You may want to make sure the 3D models are create and exported with the correct scale.

    I believe in Unity it should be 1 unit to 1 meter.