Forum Discussion
TheRealmSystem
11 years agoHonored Guest
Additional "spectator" window?
Hey guys,
I'm developing for Oculus using Unity, and I'm wondering whether there are solutions out there that could help me having a 3rd window that basically shows what the user is seeing onto my laptop screen?
I've many videos where people do that, but I have no idea as to how can I implement such thing in Unity. Or is it a different software that runs - or even just a screen resolution setting?
Any help would be much appreciated as I am a bit lost on this one! :)
Thanks!
I'm developing for Oculus using Unity, and I'm wondering whether there are solutions out there that could help me having a 3rd window that basically shows what the user is seeing onto my laptop screen?
I've many videos where people do that, but I have no idea as to how can I implement such thing in Unity. Or is it a different software that runs - or even just a screen resolution setting?
Any help would be much appreciated as I am a bit lost on this one! :)
Thanks!
1 Reply
- cyberealityGrand ChampionThe idea is that you would have the main Oculus app running on a desktop machine with the DK2, and then a second machine (such as a laptop) running the game in 2D mode over a LAN. I haven't tried this myself, but Unity should have the networking functionality to just send the players position/orientation over the network.
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