Forum Discussion
Schnigges
12 years agoHonored Guest
Advice for simple Oculus + CAD program
Hey all,
I'd like to use the Oculus Rift for a research project, however I'm completely new to the SDK and game development in general. I received my DK2 a few days ago and so far I've only played around with some of the awesome demos here and had a look at the provided examples (mainly the OculusRoomTiny program).
What I'm trying to achieve is "load" and navigate an existing CAD file (.stl), based on the OculusRoomTiny code, so that you can navigate through the CAD model inside the OculusTinyRoom in a fly-through manner. At a later stage, I will also need texture mapping onto that CAD model.
I've read many posts in this forum, and it seems some people tried to do the same thing before. However, the suggestion was to use Unity or some other game engine for that in all of the cases. Isn't it possible to build my application on top of the OculusTinyRoom example, or is Unity the way to go for this kind of project?
Thanks a lot
I'd like to use the Oculus Rift for a research project, however I'm completely new to the SDK and game development in general. I received my DK2 a few days ago and so far I've only played around with some of the awesome demos here and had a look at the provided examples (mainly the OculusRoomTiny program).
What I'm trying to achieve is "load" and navigate an existing CAD file (.stl), based on the OculusRoomTiny code, so that you can navigate through the CAD model inside the OculusTinyRoom in a fly-through manner. At a later stage, I will also need texture mapping onto that CAD model.
I've read many posts in this forum, and it seems some people tried to do the same thing before. However, the suggestion was to use Unity or some other game engine for that in all of the cases. Isn't it possible to build my application on top of the OculusTinyRoom example, or is Unity the way to go for this kind of project?
Thanks a lot
3 Replies
- nuclearExplorer
"Schnigges" wrote:
I've read many posts in this forum, and it seems some people tried to do the same thing before. However, the suggestion was to use Unity or some other game engine for that in all of the cases. Isn't it possible to build my application on top of the OculusTinyRoom example, or is Unity the way to go for this kind of project?
Of course it is possible. It's just that doing that requires a bit of programming and graphics algorithms knowledge, and people in general, for some reason I can't fathom, abhor the idea of learning something new. - mungewellHonored GuestYou might like to look at 'OculusOSGViewer' (https://github.com/bjornblissing/osgoculusviewer), not sure if it can render other formats (like 'stl') but it might work for you.
- ColinBAdventurer
"Schnigges" wrote:
Of course it is possible. It's just that doing that requires a bit of programming and graphics algorithms knowledge, and people in general, for some reason I can't fathom, abhor the idea of learning something new.
+1 for that !
I'm one of those lazy folk !
I should be studying/learning as suggested. I use 3dsMax with Unity. I designed my Castle in Max and exported the file into the Tuscany scene with no trouble at all. I needed to re-scale but that was all. The FBX that I imported into Unity was wonderful with textures quite perfect. All of my max objects work just great.
That's the way I am doing things at the moment..
But, by God, I feel like a cheat. I'd much rather do things as was suggested by nuclear.
To be able to script is my dream.
In fact the post by nuclear has now given me the incentive to learn and learn.
So thanks for that, nuclear.!!!
I actually have the DK2..Still in it's box !!!
I'm having so much fun with the DK1...and reading all the tales of woe in these Forums I had no incentive to break up my party.
But today I'll begin in earnest to get things up to date. :)
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