Forum Discussion
rmartori
13 years agoHonored Guest
alternates to unity and new fps programmer tutorials?
sorry I have two questions are there any decent alternatives to unity I am a student and cant really afford pro. I am actually just looking to program simple controls similar to the tuscany demo r...
geekmaster
13 years agoProtege
"raidho36" wrote:
There's Jolly Roger edition of Unity, it's free and fully-featured. :lol:
You can try Torque engine. It's good, it's flexible, it's open source - all you need. Maybe not as fast as CryEngine3, but besides this it's really neat.
If you're new to programming, you should start with some basic tutorials, that's far off the scope of VR forums.
Jolly Roger? :o
I would not run executable code outside of a disposable VM sandbox, when downloaded from unknown sources. I always prefer downloading directly from the author's website when possible. Beware installing apps from sources like this:

Playable media may be safer than executables, but to be fair to the content creators, please do this only if you already own a DRM edition and you are downloading for fair use or device portability reasons. Time-shifting broadcast media for personal use may be another reason for using such sites. How else can the spouse watch episodes of American Idol that she missed when they were publicly broadcast while she was not able to watch them?
But Unity? Yes, it is very expensive, but you can use the free version, or even the pro version for awhile using the deal you get from OculusVR when you purchase a Rift. There is also a significant student discount available for Unity (half price), but that can still be a bit expensive compared to free alternatives like Torque or Ogre and Ogrekit. Ogrekit is an Ogre-specific version of Gamekit. There is also an Irrlicht-specific version of Gamekit for those who prefer to work with Irrlicht (claimed to be easier than Ogre for beginners).
Or for deep and lasting educational purposes, you could always roll your own DIY simple game engine, starting with the OculusVR SDK sample demo source code as a base. Personally, I started with the signal11 hidapi and opengl ES 2.0 (with angle for desktop GL ES 2.0), and I am building from there.
However, I will be activating my Unity trial period soon so I can create VR experiences at both the highest and lowest levels. And I have half the cost of a Unity Pro license in my Unity fund so far. Good times ahead!
:D
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